GAMES & THINGS: May 17, 2013

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FANBOY’S PICKS

Each week, Fanboy the Comic Imp spotlights a few of his favorite recent game releases. Here’s what FB’s playing this week:

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MAGIC: THE GATHERING


DRAGON’S MAZE

3.99 Booster Pack
14.99 Intro Pack
21.99 Guild Pack
39.99 Fat Pack
124.99 Booster Box

Ten Guilds, One Destination!

A massive puzzle spans the city-world of Ravnica, and all ten guilds race to be the first to crack the mystery. Rumors abound that whoever navigates the maze of clues could command world-shaking power. Will your guild take the prize?
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HEROCLIX

IRON MAN 3

2.99 Pack

Heroes Aren’t Born… They’re Built! Iron Man 3 pits brash-but-brilliant industrialist Tony Stark/Iron Man against an enemy whose reach knows no bounds. Soar into action with Iron Man and defeat his enemies with this invincible expansion for Marvel HeroClix based on the blockbuster movie! This series is introduced in 24-count Gravity Feeds featuring 13 unique figures boasting all-new dial designs.
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TEEN TITANS

2.99 Small Pack
11.99 Booster Pack
29.99 Super Booster Pack

DC Comics’ New 52 comes alive with the Teen Titans and MORE in this exciting Gravity Feed display!

Contdown to the full release of Teen Titans with this 24 Ct. Primer Gravity Feed.

Featuring 10 figures with all-new dial designs, The DC HeroClix: Teen Titans Primer Gravity Feed is an excellent addition to your HeroClix collection!

Play as Superboy, Red Robin and more as you fight against the villainous Rose Wilson, Grymm and other adversaries!
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BOARD GAMES

BETRAYAL AT HOUSE ON THE HILL

49.99

Ages 12+
3 – 6 players

New spooky nights await you and your friends!

The creak of footsteps on the stairs, the smell of something foul and dead, the feel of something crawling down your back – this and more can be found in the exciting refresh of the Avalon Hill favorite Betrayal at House on the Hill. This fun and suspenseful game is a new experience almost every time you play – you and your friends explore “that creepy old place on the hill” until enough mystic misadventures happen that one of the players turns on all of the others! Hours of fun for all your friends and family.

Designed for 3–6 players aged 12 and up, this boardgame features multiple scenarios, a different lay-out with every game, and enough chills to freeze the heart of any horror fan.

This game includes the following components:

  • 6 pre-painted plastic Character miniatures and corresponding Character cards
  • 80 cards (Event, Omen, and Item decks)
  • Rulebook
  • Traitors Tome booklet
  • Secrets of Survival booklet
  • Game dice
  • 45 Room tiles
  • Over 100 game tokens

Set details:

  • The Haunt books have been refreshed with 8 new haunts – some of which feature a new “hidden traitor” game mechanic.
  • The Item cards have been updated with 5 new items!
  • The die-cut game play tokens have been redesigned making them easier to identify.
  • Exciting and compelling new art and design on the box.

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WARHAMMER

CODEX: TAU EMPIRE

49.50

On the Eastern Fringe of the galaxy, a new power is rising. The Tau seek to bring enlightenment to a barbaric era, and any who refuse to join their unified cause are swiftly shown the error of their ways. Led by their mysterious Ethereal caste, the Tau are confident and ambitious. With advanced weaponry and an understanding of the art of warfare, world after world has fallen to the Tau Empire. The very stars themselves will be reforged in the cause of the Greater Good.

This 104 page hardcover book includes: the story of how the Tau united to begin their expansion across the galaxy; a description of, and rules for, the deadly warriors of the Fire caste, the alien auxiliaries that support them, as well as sophisticated weapons and sleek vehicles of the Tau; a showcase of fantastically painted Tau Empire Citadel miniatures, with various colour schemes and insignia of different septs; and a comprehensive army list that allows you to organise your Tau Empire miniatures on the tabletop.
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PATHFINDER

DUNGEONER’S HANDBOOK

10.99

Perhaps no environment is more iconic, more varied, and more fearsome than the dungeon, and when you delve into the perilous, monster-infested ruins of ages lost, you need all the help you can get! Intrepid explorers in search of the ultimate tomb raider’s boon need look no further than Pathfinder Player Companion: Dungeoneer’s Handbook! Packed with useful tips, handy tricks, and new rules and options, this volume is a must-have for any adventurer looking to brave the world’s most infamous dungeons.

Dungeoneer’s Handbook presents player-focused, in-depth discussion of dungeons, their dangers, and ways to survive your exploration—whether it’s your first time or your twentieth. Each Pathfinder Player Companion includes new options and tools for every Pathfinder RPG player. Inside this book, you’ll find:

  • Informative and inspiring articles on iconic dungeon elements and tips on how to survive the deadly traps, monstrous inhabitants, and cursed treasures you’ll undoubtedly encounter.
  • New archetypes perfect for characters that frequently find themselves deep underground or in forgotten catacombs, including the trap breaker alchemist, terra-cotta monk, and dungeon rover ranger.
  • New spells and magic items for every dungeon situation.
  • Rules for dungeon guides—informative (but oft-misleading) tomes that can be either a boon or a curse for those aimlessly wandering dungeon halls.
  • Archetypes and rules for hirelings who can take care of your estate and other mundane matters while you’re away on your latest excursion.
  • New dungeon-related feats, traits, dungeoneering aides, alchemical equipment, and more!

This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game, but can easily be incorporated into any fantasy world.

Each monthly 32-page Pathfinder Player Companion contains several player-focused articles exploring the volume’s theme as well as short articles with innovative new rules for all types of characters, as well as traits to better anchor the player to the campaign.
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ADVENTURE PATH #68: THE SHACKLED HUT

22.99

(Reign of Winter 2 of 6)

The winter portal has closed, but the heroes now find themselves trapped in the frozen land of Irrisen with an urgent quest—to find Baba Yaga! In order to track down the missing Queen of Witches, the heroes must brave the monster-infested capital city of Whitethrone, where Baba Yaga’s Dancing Hut has been captured and put on display. Will possession of the miraculous artifact lead them to the Witch Queen, or will they die a cold death at the hands of Irrisen’s White Witches?

This volume of Pathfinder Adventure Path continues the Reign of Winter Adventure Path and includes:

  • “The Shackled Hut,” a Pathfinder RPG adventure for 4th-level characters, by Jim Groves.
  • An exploration of the ecology and the origins of the cunning and dangerous winter wolf, by Russ Taylor.
  • A look into the cult of rebels and revolutionaries who revere Milani the Everbloom, by Sean K Reynolds.
  • A dangerous introduction to Whitethrone’s aristocracy in the Pathfinder’s Journal, by Kevin Andrew Murphy.
  • Four new monsters, by Jim Groves, Dale C. McCoy, Jr., and Sean K Reynolds.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.
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PATHFINDER MODULE: BROKEN CHAINS

13.99

The slave markets of Katapesh may be an unsavory sort of business, but the trade metropolis’s enigmatic law enforcers have few qualms with the legal act of selling and buying flesh. Other factions, including the abolitionist Eagle Knights of Andoran, have their own opinions on the matter, however, and frequently send undercover agents into dangerous territory to break up slave rings.

When one such Eagle Knight goes missing while investigating an underground slave operation beneath the dilapidated Twilight Gate district, it’s up to the PCs to delve an abandoned (but hardly uninhabited) qanat beneath Katapesh and discover her dire fate. Yet not everything is as it seems in the dank slave caverns under Twilight Gate, and clues hint that the slavers may have even more loathsome connections than initially suspected. Can the PCs recover the missing Eagle Knight before her fate is sealed? Or will the monstrous slavers lairing under Katapesh succeed in their malevolent designs?

“Broken Chains” is an investigatory dungeon crawl adventure for 6th-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world’s oldest RPG. This volume also contains a fully detailed map and gazetteer of the Garden of Chains—a nefarious slave auction house—and a brand-new demon that can easily be used in any campaign.

Written by Tim Hitchcock.

Pathfinder Modules are 32-page, high-quality, full-color, adventures using the Open Game License to work with both the Pathfinder Roleplaying Game and the standard 3.5 fantasy RPG rules set. This Pathfinder Module includes new monsters, treasure, and a fully detailed bonus location that can be used as part of the adventure or in any other game!
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FLIP-MAT: BATTLEFIELD

13.99

Whether your players are leading the charge or fleeing a superior force, no Game Master wants to spend time drawing sites for ambushes and epic clashes. Fortunately, with Paizo Publishing’s latest Pathfinder Flip-Mat, you don’t have to! This line of gaming maps provides ready-to-use and captivatingly detailed fantasy set-pieces for the busy Game Master. Whether it’s used during a huge organized conflict or simply anytime a fight breaks out, this double-sided combat map is the perfect place to resolve battles!

This portable, affordable map measures 24″ x 30″ unfolded, and 8″ x 10″ folded. Its coated surface can handle any dry erase, wet erase, or even permanent marker. Usable by experienced GMs and novices alike, Pathfinder Flip-Mats fit perfectly into any Game Master’s arsenal!

On tabletops across the world, the Flip-Mat Revolution is changing the way players run their fantasy roleplaying games! Why take the time to sketch out ugly scenery on a smudgy plastic mat when dynamic encounters and easy clean-up are just a Flip away?
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