GAMES & THINGS: September 23, 2016

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FANBOY’S PICKS

Each week, Fanboy the Comic Imp spotlights a few of his favorite recent game releases. Here’s what FB’s playing this week:

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STAR WARS X-WING

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“PROTECTORATE STARFIGHTER” EXPANSION PACK

14.95

Also known as the “Fang fighter,” the Protectorate Starfighter was a fast and sleek Mandalorian craft custom-built for fighter combat. The Protectorate Starfighter Expansion Pack brings this aggressive ship to X-Wing™ as one of the most potent—and most deceptively simple— vessels in the Scum and Villainy fleet with three attack and three agility. Although the ship has no shields, its pilots favor aggressive approaches, meeting their foes in deadly head-on charges. In addition to its prepainted miniature, the expansion contains five ship cards and two upgrades.
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FFGSWX54_l

“SPECIAL FORCES TIE” EXPANSION PACK

14.95

Only the First Order’s most elite pilots were authorized to fly the specialized TIE craft from the Special Forces TIE Expansion Pack. Outfitted with enhanced shields, weapons, and sensor systems, the ship had a dual heavy laser turret mounted to the bottom of its fuselage. In X-Wing™ this turret empowers the ship to launch a more potent attack from its primary firing arc or to fire from both its primary and auxiliary firing arcs in the same round. In addition to its pre-painted miniature, the expansion also contains four ship cards and five upgrades.
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“ARC-170″ EXPANSION PACK

19.95

The Rebel Alliance recovered, repaired, and retrofitted a handful of ARC-170 starfighters during the Galactic Civil War. Though somewhat antiquated, the ship was still a force to be reckoned with, featuring powerful cannons, heavy shielding, and a tail gunner. The ARC-170 Expansion Pack introduces this starfighter to X-Wing™ as a resilient vessel with two attack, an auxiliary firing arc, and both crew and astromech upgrade slots. Additionally, four ship cards introduce Poe Dameron’s mother Shara Bey and three other aces while nine new upgrades permit a wide range of creative configurations.
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“SHADOW CASTER” EXPANSION PACK

19.95

The signature starship of the young and ambitious bounty hunter Ketsu Onyo, the Shadow Caster was agile and powerful, but lightly shielded, trading heavy ray shielding for speed. Both the ship and its pilot make their way to X-Wing™ in the Shadow Caster Expansion Pack, along with three other pilots and twelve upgrades that afford you myriad options for outfitting your Shadow Caster with different crew and illicit upgrade combinations. Finally, the ship boasts a mobile firing arc, which offers some of the advantages of a turret, even while preserving a distinctive – and more point-efficient – play style.
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SUPPLIES

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LEGION PLAYMAT: “BOOMSTICK”

19.99

Fibersoft fabric playmat top with tough backing. Washable, foldable; 14″ x 24″

PLUS Matching sleeves and deck box!
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CONTROLLER PLAY MAT

19.99

Take control of your game with this classic NES Controller-styled play mat. Extra lives not guaranteed.
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POKEMON

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BATTLE ARENA DECKS: RAYQUAZA VS KELDEO

29.99

Two Mighty Pokémon Battle for Victory!

Rayquaza and Keldeo go head to head in the new Pokémon TCG Battle Arena Decks! These two 60-card decks are ready to play right away, with powerful cards and winning strategies worthy of an ace Trainer! Each deck is led by an exceptional Pokémon-EX and includes 10 foil cards. Let the battle begin!

In each 60-card deck, you’ll find:

  • 2 foil cards featuring Rayquaza-EX or Keldeo-EX
  • 8 foil basic Energy cards
  • Tournament-level Trainer cards, including VS Seeker, Professor Sycamore, N, and more!

In addition, each box contains:

  • 2 metallic coins and 2 sets of damage counters
  • 2-player playmat and rulesheet
  • 1 code card to play these decks online
  • 2 deck boxes
  • 1 Quick Guide to unlock the powerful strategies within
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WARHAMMER

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BLACK CRUSADE: ANGEL’S BLADE

$49.50

Description

A campaign supplement for Warhammer 40,000, containing a story from the beginning of the 13th Black Crusade from the perspective of the Blood Angels, featuring new rules content for that Chapter.

The Story

The shadow of a huge fleet of Crimson Slaughter and Black Legion forces falls across the Diamor System, as Abaddon the Despoiler’s 13th Black Crusade is launched. This shadow is met by the righteous fury of the Blood Angels; leading a mighty coalition of Adeptus Mechanicus and Imperial Knights, the Sons of Sanguinius fight bitterly against the servants of Chaos.

Yet the fires of war that consume the worlds of the Diamor System are revealing dark secrets, harbingers of a terrible doom that even the Blood Angels will be hard-pressed to prevent coming to fruition…

The Rules

The 136-page hardback Black Crusade: Angel’s Blade features a host of new rules content for Warhammer 40,000, to be used alongside Codex: Blood Angels:

Updated datasheets for Blood Angels, including Terminator Captains, Death Company Chaplains, Assault Squads and Devastator Squads;

Relics of the Lost; incredibly rare and powerful Death Company relics once borne by a Chapter member who succumbed to the Black Rage;

Revised and updated Wargear of Baal;

Death Company Tactical Objectives;

9 new Blood Angels Formations, an Angel’s Blade Strike Force and a Lost Brotherhood Strike Force;

3 new Altar of War missions: Death on the Wing, Honour of the Angels and No Matter the Odds.
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STK627104

BLACK CRUSADE: TRAITOR’S HATE

$50

A campaign supplement for Warhammer 40,000, containing a story from the beginning of the 13th Black Crusade – the invasion of the Diamor System; featuring new rules content for Chaos Space Marines.

The Story

As Abbadon the Despoiler launches his 13th Black Crusade, the diabolical Lord Xophas bypasses the Cadian Gate and leads an invasion of the Diamor System. On the Warmaster’s orders, Xorphas commands the Crimson Slaughter, Black Legion and Word Bearers forces as he seeks a monstrous source of power that could spell the doom of the Imperium itself.

Standing against this ambition are the Blood Angels, leading an alliance of Adeptus Mechanicus and Imperial Knights that will fight to the last to ensure that the worshippers of Chaos know defeat. The war that follows will be nothing short of apocalyptic.

The Rules

The 136-page hardback Black Crusade: Traitor’s Hate features all-new rules content for Warhammer 40,000, to be used alongside Codex: Chaos Space Marines:

Updated rules for fielding Chaos Predator and Vindicator squadrons;

Chaos Space Marines Tactical Objectives, murderous and unholy, these Objectives encapsulate the Traitor Legions;

Sorcerors of Chaos: having sold their souls to vile Daemon deities, Psykers of the Chaos Space Marines gain access to 4 new Psychic Disciplines: Sinistrum Discipline, Heretech Discipline, Ectomancy Discipline and Geomortis Discipline;

11 new Formations, with the Black Crusade Detachment showing you how to pick your army;

full rules for fielding Renegade Knights in games of Warhammer 40,000, including Wargear of the Fallen Households.
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WARHAMMER 40,000: KILL TEAM

$65

Brutal close-quarters combat in the 41st Millennium

The Game

No strength in numbers. No margin for error. Pure, fast-paced combat where tactics matter more than brute strength, and every action matters. A single shot can spell the difference between life and death, and a single decision can decide whether a battle ends in glorious victory or dismal defeat: this is Warhammer 40,000: Kill Team.

A whole new way to play games with your Warhammer 40,000 miniatures, this standalone two-player game puts you in charge of small bands of warriors, and gives you one objective – win, or die.

The Contents

Inside Warhammer 40,000: Kill Team, you’ll find:

Miniatures

- a Space Marines Tactical Squad – this is everything needed to build 10 Space Marines with a huge amount of customisation: boltguns, a grav-gun, a melta gun, a flamer and a missile launcher, with power fist, chainsword, plasma pistol and bolt pistol options for a Sergeant.
– a Tau Empire Strike Team – 10 Tau Empire Fire Warriors, with two drones, a DS8 tactical support turret, a selection of different shoulder pads and back packs and a choice of weapons – pulse pistols, pulse carbines, EMP and photon grenades!

Gaming Content

- a 32-page softback Kill Team book, featuring full rules for playing skirmish missions (six Kill Team missions are included), with an extensive section on additional ideas for your games – making up and linking your own missions as a narrative, playing games with more than two players, introducing vehicles and mobile objectives, co-operating against hordes of enemies; there’s almost limitless scope.

- a small-format softback copy of Warhammer 40,000: The Rules, providing the basic groundwork that Kill Team expands upon.
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DUNGEONS & DRAGONS

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ICONS OF THE REALMS – “STORM KING’S THUNDER”

Booster: 16.99
Deluxe Case Incentive Model: 39.99

The Giants have returned to the Forgotten Realms in force as they clash with dragons and one another in epic battles for glory and territory, while humans and other small folk caught in the middle try to find a way to survive amid the upheaval. D&D Icons of the Realms: Storm King’s Thunder includes 11 unique Giants plus 4 with alternate weapons measuring from approximately 4” to over 5 ½” in height!

Collect all 44 figures from Storm King’s Thunder, the newest set of randomly sorted monsters and heroes in our exciting line of D&D miniatures: Icons of the Realms.

D&D Icons of the Realms: Storm King’s Thunder Standard Boosters each contains four figures total: 1 Large figure and 3 Medium or Small figures.
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STORM KING’S THUNDER

A DUNGEONS & DRAGONS ADVENTURE

49.95

This 256-page adventure for characters level 1-11+ provides everything a Dungeon Master needs to create an exciting and memorable play experience for the Storm King’s Thunder story, including rune magic items, a new treasure option for characters.

Giants have emerged from their strongholds to threaten civilization as never before. Hill giants are stealing all the grain and livestock they can while stone giants have been scouring settlements that have been around forever. Fire giants are press-ganging the smallfolk into the desert, while frost giant longships have been pillaging along the Sword Coast. Even the elusive cloud giants have been witnessed, their wondrous floating cities appearing above Waterdeep and Baldur’s Gate. Where is the storm giant King Hekaton, who is tasked with keeping order among the giants?

The humans, dwarves, elves, and other small folk of the Sword Coast will be crushed underfoot from the onslaught of these giant foes. The only chance at survival is for the small folk to work together to investigate this invasion and harness the power of rune magic, the giants’ weapon against their ancient enemy the dragons. The only way the people of Faerun can restore order is to use the giants’ own power against them.
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PATHFINDER

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IN SEARCH OF SANITY

Strange Aeons 1 of 6

Pathfinder Adventure Path #109

24.99

Waking Nightmares

The Strange Aeons Adventure Path begins with “In Search of Sanity,” a mind-shattering foray into horror where the heroes awaken within the walls of the eerie Briarstone Asylum, their minds wracked and memories missing. Working together to recover their missing time, they soon learn that their amnesia is but a symptom of a much greater cosmic menace. As they struggle to retain their sanity, the heroes must ally with other asylum residents and fight against the monstrosities that have taken over the building and plunged it into nightmare. Can the adventurers defeat the terror that stalks the halls and free themselves from their prison of madness?

This volume of Pathfinder Adventure Path launches the Strange Aeons Adventure Path and includes:

“In Search of Sanity,” a Pathfinder adventure for 1st-level characters, by F. Wesley Schneider.

A double-sized article that peers into the dangerous realm of the Great Old Ones and Outer Gods who make up the Elder Mythos, by James Jacobs.

A dollmaker’s macabre secret in the Pathfinder’s Journal, by Jason Keeley.

A collection of weird and frightful new monsters, by Eric Hindley, James Jacobs, Jenny Jarzabski, and F. Wesley Schneider.
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BOARD GAMES

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MANSIONS OF MADNESS: RECURRING NIGHTMARES

49.95

Dive deeper into horrifying Arkham with the Recurring Nightmares Figure and Tile Collection. Combine the figures and map tiles in this collection with your Mansions of Madness Second Edition conversion kit to unlock alternate maps for your existing scenarios and gain access to one new bloodcurdling adventure. Play as your favorite first edition Mansions of Madness core set characters as you battle old terrors once again, struggling to find the truth and maintain your sanity.
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MANSIONS OF MADNESS: SUPPRESSED MEMORIES

49.95

Plunge deep into the mysteries of Arkham with the Suppressed Memories Figure and Tile Collection. Combine the figures and map tiles in this collection with your Mansions of Madness Second Edition conversion kit to unlock alternate maps for your existing scenarios and gain access to one new spine-chilling adventure. Play as your favorite characters from the first edition of Mansions of Madness expansions, battling old terrors once again as you struggle to find the truth and maintain your sanity.
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DEAD OF WINTER: THE LONG NIGHT

59.99

Dead of Winter: The Long Night is a standalone expansion for Dead of Winter: A Crossroads Game that introduces the Raxxon location where horrible experiments will spill out into the town unless players can contain them. The game has players at a new colony location trying to survive with new survivors against brand new challenges. Can you handle being raided by members of other colonies? Will you explore more and unravel the mysteries of the Raxxon pharmaceutical location to find powerful items but release stronger enemies? Or will you upgrade your colony to help it better withstand the undead horde? These are all choices you will get to make in this new set, and if you want, you can mix in the survivors and cards from the original set to increase the variety even more.
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MAGIC: THE GATHERING

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DUEL DECKS: NISSA VS. OB NIXILIS

19.99

Planeswalker Nissa Revane gathers her forces to protect Zendikar from annihilation. Drawing on the power of the land itself, she summons mighty Elementals to overwhelm her foes.

Trapped on Zendikar for centuries, the demon Ob Nixilis will do anything to reignite his Planeswalker spark and escape. He summons terrifying Demons and wields dark, destructive powers to lay his enemies to waste.

The stakes are high as Nissa and Ob Nixilis fight to control the power of the Khalni Heart. Who will prevail?
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Week 16-38
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