GAMES & THINGS: September 12, 2014

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FANBOY’S PICKS

Each week, Fanboy the Comic Imp spotlights a few of his favorite recent game releases. Here’s what FB’s playing this week:

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BOARD GAMES

CLUE®: FIREFLY™ COLLECTOR’S EDITION

39.95

Solve the Mystery in Firefly Clue!

River has been betrayed and handed over to the Alliance! Now with CLUE®: Firefly Edition, help the Serenity crew discover who is working with the Alliance, what they used to betray River, and where on Serenity the kidnapping took place. Was it Inara with the Med Kit in the Engine Room? Or Mal with the Leather Necklace in the passenger dorm? Solve the mystery and save River!

Ages 9+

3-6 Players
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PATHFINDER ADVENTURE CARD GAME

SKULL & SHACKLES BASE SET

59.99

There’s adventure to be had on the high seas when a group of press-ganged pirates becomes embroiled in the plots and plunder of the Shackles—an infamous island chain dominated by pirate warlords. But as these new swashbucklers make names for themselves, rival scalawags, enemy navies, legendary sea monsters, and the infamous Hurricane King himself seek to see them walk the plank. Who will survive when there’s loot on the line?

Launch a campaign to control the Shackles with the Pathfinder Adventure Card Game: Skull & Shackles Base Set. This complete cooperative strategy card game pits 1 to 4 heroes against the traps, monsters, deadly magic, and despicable foes of the Pathfinder Roleplaying Game’s award-winning Skull & Shackles Adventure Path. Choose your character’s class; build a deck of allies, equipment, and magic; and explore lethal locations as you journey through multiple scenarios in an exciting fantasy adventure. Characters grow stronger after each game, adding unique gear and awesome magic to their decks, and gaining incredible powers, all of which they’ll need to challenge greater threats in a complete Pathfinder Adventure Card Game Adventure Path.

The Pathfinder Adventure Card Game: Skull & Shackles Base Set includes:

More than 500 cards featuring a richly customizable assortment of equipment and magic, and dozens of allies, monsters, and villains from the Skull & Shackles Adventure Path.
7 character classes to choose from, including 4 brand-new ones: Gunslinger, Magus, Oracle, and Swashbuckler.
The Wormwood Mutiny Adventure Deck, the beginning of the Skull & Shackles Adventure Path.
A complete set of 5 polyhedral dice.
Supplement your Skull & Shackles experience with the Character Add-On Deck and monthly Adventure Decks (sold separately).

Designed by Mike Selinker and Lone Shark Games.
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MAGIC THE GATHERING

DUEL DECKS: SPEED VS CUNNING

19.99

Racing across the blazing steppe, the wave of attackers crests the barren hills. Nothing can stop their reckless advance. These warriors live fast, fight hard, and strike terror into the hearts of those in their path. The scarred countryside seems abandoned. Then, suddenly, hidden fighters spring from ambush. The overconfident enemy recoils in surprise, outflanked and outsmarted. Who will prevail, the swift or the sly?
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SMASH UP

THE BIG GEEKY BOX!

19.99

For some time Smash Up fans have cried out, “Give us a better storage box! The cardboard awesome is overflowing from this incredibly well-designed and amazing game* your wonderful and generous company** created.”

And we heard you! This summer you’ll be able to buy The Big Geeky Box! This oversized box features three long trays for holding your Smash Up factions, as well as high quality dividers for sorting. It also comes with the really cool foam spacers that people loved in Thunderstone and Nightfall. Organization was never this hot!

Not only that, but the box comes with a bonus faction, the Geeks! Featuring Geek and Sundry, this deck will allow you to geek out like never before. Geek Dinosaurs, Geek Spies, you name it! Look for the box and the cards this fall.

* OK maybe we exaggerated that bit.

** And that bit too, but you get it.

  • 20 Minion & Action Cards
  • 2 Base cards
  • 27 Dividers Token Sheet
  • Foam blocks

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MUNCHKIN

MUNCHKIN ADVENTURE TIME

24.95

Reaching level 10 is TRULY mathematical!

Join Jake, Finn, and the rest of the Adventure Time gang in Munchkin Adventure Time! Battle to ward off foes, avoid magical curses, and fight monsters in an attempt to reach level 10 and win the game! Plus, now in a Munchkin FIRST, play as one of your 8 favorite characters with new custom character cards, each possessing a power that stays with you throughout the game (gender switches still included). Play Munchkin Adventure Time on its own, or jam-mash it with other Munchkin games.
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MUNCHKIN LEGENDS 2: FAUN & GAMES

10.95

Did You Myth Us?

Faun and Games adds 56 more cards to the Munchkin mythology. You can use the Spear of Density to fight J.R.R. Trollkin, or fend off the Wendigo with your Hell Toupee. Play a new Race, the Faun, and caper out of danger . . . or into it!
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WARHAMMER

CODEX: GREY KNIGHTS

49.50

Description
The Grey Knights are Humanity’s greatest weapon against the daemonic armies of the Dark Gods. Created in utter secrecy by the Emperor, theirs is a sacred duty to defend the Imperium from Daemonkind.

Within this Codex you will find the ancient and war-ravaged history of the Grey Knights Chapter, from their creation at the close of the Horus Heresy to their battles in the Time of Ending. Plus a showcase of beautifully painted Citadel miniatures that depict the colour scheme and iconography of the Imperium’s most elite Space Marines Chapter. This book also contains rules for all the greatest heroes, units and vehicles of the Chapter, as well as an army list that enables you to organise your collection of Citadel miniatures into an army of the Emperor’s Daemonhunters.
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WARHAMMER 40,000 DATACARDS: GREY KNIGHTS

8.00

Description:

Datacards: Grey Knights contains the seven Daemonology (Sanctic) psychic powers cards and a deck of Tactical Objectives cards. This deck of 36 cards replaces the first six cards of the standard deck with the six Grey Knights exclusive objectives from Codex: Grey Knights.

Only available while stocks last this deck of cards provides easy access to the Tactical Objectives found in Warhammer 40,000: The Rules and Codex:Grey Knights.
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CODEX: SPACE WOLVES

49.50

Though some may see them as little more than savages, the Sons of Russ are a proud brotherhood, as noble as they are fierce. Their loyalty to the Imperium has been proven beyond a doubt for they are amongst Humanity’s greatest defenders. Where they prowl, the enemies of the Allfather cower in fear, for the Space Wolves are mighty warriors, ever hungry to earn glory in battle and a place in the sagas of Fenris.

This 104 page hardback Codex is the definitive guide to the Space Wolves. It presents the history of the Chapter and the sagas of the legendary heroes who lead it into battle. It is also packed with full-colour pictures and full descriptions of each unit, the rules for that units use and an army list. This Codex enables you to organise your collection of Citadel miniatures into an army worthy of the Allfather himself.
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STORMWOLF

81.00

The Stormwolf is the Space Wolves’ foremost assault craft, enabling them to bring the fight to the enemy wherever they may be found. It is the favoured transport of packs of battle-hungry Blood Claws and Grey Hunters, who are renowned for not holding back once committed to battle.

This multi-part plastic kit makes one Stormwolf . This deadly assault vehicle has an access point at the front of its hull and it functions as a transport for up to sixteen Space Wolves. It is equipped with a hull mounted twin-linked lascannon and a turret mounted twin-linked hellfrost cannon – a formidable weapon designed to freeze the target to absolute zero in an instant. The two side sponsons can be equipped with a choice of twin-linked heavy bolters, skyhammer missiles or twin-linked multi-meltas.

There is an abundance iconography including shields, pelts and hanging chains which can be used to customise the Stormwolf to suit the unit it is transporting.

This kit can also be assembled as a Stormfang Gunship.
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