GAMES & THINGS: November 27, 2015
Each week, Fanboy the Comic Imp spotlights a few of his favorite recent game releases. Here’s what FB’s playing this week:
WAR ZONE DAMOCLES: MONT’KA
Following a humbling defeat at the hands of Commander Shadowsun, the forces of the Imperium return to the former hive world of Agrellan, now the Tau Empire’s youngest Sept world of Mu’gulath Bay. Countless regiments of Guardsmen are thrown into the meat grinder as the Imperial commanders vow to reclaim the world from the Tau, and even deadlier assets wait in orbit. Yet while the Imperium may believe it is they who will land the decisive strike, they have reckoned without the return of the exiled Commander Farsight – though considered a renegade by his people, he is the master of Mont’ka, the strategy of the killing blow.
Continuing the narrative left off in War Zone Damocles: Kauyon, this is a truly spectacular chapter in the story of the Tau Empire! Included are two hardback books – a 120-page narrative campaign, and an 88-page rulebook in a hardback slipcase. These books feature a host of content and updates:
Eleven new Formations for Codex: Tau Empire;
New Detachment and Farsight Enclaves Tactical objectives;
Eight Lords of War and ten Formations for Codex: Astra Militarum;
Full rules for the Officio Assassinorum Assassins, including the Execution Force Formation
WARHAMMER 40,000 DATACARDS: FARSIGHT ENCLAVES
This set of forty-three gorgeously-realised cards comprises six large-format cards depicting the Farsight Enclaves Warlord Traits (plus a seventh card explaining their use) and thirty-six Tactical Objective cards, including six unique Farsight Enclaves Tactical Objectives.
NEW CITADEL DRY PAINTS
Citadel Dry Compounds are of a thicker consistency than other Citadel paints, which makes them perfect for drybrushing – a handy way to pick out the details on a model, or apply highlights swiftly and easily.
All of our paints are non-toxic, water-based acrylic that are designed for use on plastic, metal, and resin Citadel miniatures. One pot contains 12ml of dry paint.
THE HORUS HERESY: BETRAYAL AT CALTH
It is the 31st Millennium. The galaxy is aflame.
Enlightenment and knowledge are sundered; the Age of Darkness has begun in earnest. The Emperor’s glorious vision for humanity lies in ruins as his favoured son, Horus, has rejected his father’s light and embraced the corrupting tendrils of Chaos. Civil war has broken out amongst the Space Marines – once brothers, fighting side by side as the galaxy’s protectors, they are now a force divided. Some remain loyal to the Emperor, others have sided with the Warmaster. Nothing is certain, everything is at stake, and the Imperium is split down the middle…
The Horus Heresy: Betrayal At Calth is a fantastic standalone boxed game of claustrophobic tunnel combat, set during the Word Bearers’ invasion of the Ultramarine world of Calth. Emphasising fast-paced squad-based combat during six exciting missions, it allows players to choose their side and command a force of beautifully detailed Citadel miniatures in a brutal war for survival, during one of the iconic battles of the Horus Heresy.
Inside the box, you’ll find:
An impressive selection of detailed Citadel miniatures, including;
– A Captain in Terminator Armour and a Dark Apostle;
– A Contemptor Dreadnought, armed with a choice of multi-melta or twin assault cannon;
– Five Cataphractii Terminators, with weapon options including combi bolters, power fists, lightning claws, chain fists, power swords, heavy flamers and grenade harnesses;
– Thirty Legion Tactical Space Marines in MK4 armour, with a huge selection of weapons and custom features, including bolters, missile launchers, heavy bolters, chainswords, power swords, power fists, plasma pistols, lightning claw blades, combi flamer, melta and plasma guns, a melta bomb and a set of combat blades! These miniatures also include ammo packs, holstered bolt pistols and a selection of frag and krak grenades.
– Four double-sided boards, beautifully printed on thick card stock, representing the caverns under Calth where the desperate struggle between the Ultramarines and Word Bearers took place;
– A forty-eight page book, featuring an introduction to the battle on Calth, comprehensive rules and scenarios for playing the game, an overview of the Word Bearers and Ultramarines legions and a showcase of the included miniatures;
– Forty-two command and reference cards, used to introduce effects and events into the game;
– Twelve dice and an array of markers used in-game.
The included miniatures can be painted to represent any Space Marine chapter with any weapon combination you like – you’re not bound by the game at all! This is truly an exciting box game – get involved in the cataclysmic events that almost destroyed the Imperium and set the galaxy on its course of decay.
The Monsters are Back . . . From the Dead!
It just doesn’t feel like a dungeon worth exploring without hordes of undead! Munchkin Undead adds 15 new monsters, curses and items all dealing with the formerly living. Get your pointy sticks and your chainsaws ready because it’s time to kill them all over again!
MUNCHKIN HOLIDAY SURPRISE
You’re Gonna Need A Bigger Stocking . . .
We’ve created several holiday-themed Munchkin boosters over the years. Now you can get all those cards in a single set – that’s 68 cards total, including four new ones created just for the Holiday Surprise! We’ve also included two new Christmas Munchkin dice and a special holiday Munchkin Kill-O-Meter to track your combat, because of course the holidays are all about bashing monsters and taking their stuff . . .
PATHFINDER CAMPAIGN SETTING: OCCULT REALMS (PFRPG)
The world of Golarion is full of ancient mysteries, hidden lore, and untapped psychic powers just waiting to be discovered. Pathfinder Campaign Setting: Occult Realms offers everything you need to explore occult themes in your games, including new rules, detailed locations, and preternatural inspirations to bring occult campaigns of any level to life. Inside this book, you’ll find:
Rules options for each of the six occult classes presented in Pathfinder RPG Occult Adventures, including legendary spirits that skilled mediums can channel, Thassilonian phantoms tied to the seven sins for wicked spiritualists, and psi-tech discoveries and the mindtech discipline for specialized psychics.
Six locations ripe for exploration in occult campaigns, including a temple where astronomers from lost Lirgen still secretly toil, a university of psychic magic on the utopian island of Hermea, and the nation of Zi Ha in
Tian Xia, where the samsaran residents live countless lives through reincarnation.
Half a dozen places of occult import beyond Golarion, including the Citadel of the Black on Aucturn, the Ocean of Mists on Castrovel, and the Temple of Desna’s First Dream in the Dimension of Dreams.
Nine occult rituals tied to such iconic organizations as the false priesthood of Razmir and the Red Mantis assassins, allowing characters to achieve lichdom or temporarily transform into a half-fiend.
Rules for creating mystical idols that grow in power as their cult followings expand, plus two mysterious sample idols.
Pathfinder Campaign Setting: Occult Realms is a perfect companion for Pathfinder RPG Occult Adventures, and is intended for use with the Pathfinder Roleplaying Game and Pathfinder campaign setting, but can easily be used in any fantasy game setting.
PATHFINDER MAP PACK: SLUM QUARTER ALLEYS
The well-lit main streets of the city may be safe for all, but what lurks in the dark side streets and hidden cul-de-sacs? Whether adventurers are searching for the site of a secret meeting or chasing down a cunning thief, the Game Master shouldn’t have to draw every trash heap or collapsed building. This Pathfinder Map Pack provides beautifully illustrated 5″ × 8″ map tiles that can be combined into a variety of dead ends and shadowed passages. Inside, you’ll find 18 richly crafted map tiles, including:
Back Alley Butcher
Slum Quarter Well
Game Masters shouldn’t waste their time sketching maps every time characters duck down a side street. With Pathfinder Map Pack: Slum Quarter Alleys, you’ll always have dangers ready when the adventurers explore the seedier side of a city!
PATHFINDER PLAYER COMPANION: WEAPON MASTER’S HANDBOOK (PFRPG)
Don’t just hack and slash like a fresh recruit! Rise above the rank and file to become a true artist of combat with the secrets found within Pathfinder Player Companion: Weapon Master’s Handbook! Emulate the fighting style of your patron deity, learn to use your weapons in tricky new ways, or simply enchant your boring old sword with new and exciting magical abilities. Whether you want to perfect the use of a single weapon, become an expert on a whole group of them, or dedicate yourself to a specific fighting style, this player-friendly volume contains everything you need!
Inside this book, you’ll find:
Weapon style feats giving characters focusing on one type of weapon or weapon combination new options unavailable to less specialized combatants.
Advanced weapon mastery options that let specialized fighters continue to improve with their chosen weapons, even at higher levels.
Magic item mastery, which pits a character’s martial spirit against the essential nature of their magic items, resulting in radically different magic effects.
An expansion of the combat trick and stamina system introduced in Pathfinder RPG Pathfinder Unchained to cover combat feats from several Pathfinder Campaign Setting sourcebooks.
A weapon design system that allows Game Masters to let their imaginations run wild, adding almost any conceivable weapon to their campaigns.
PATHFINDER MODULE: FEAST OF DUST (PFRPG)
A deadly curse known as the Feast of Dust spreads rapidly through the Meraz Desert, driving its victims mad with hunger and a burning desire to flee into the sands. To find the source of this strange affliction, the heroes must investigate the plagued city of Dimayen, challenging fearsome gnoll tribes, nihilistic daemons, and the walking dead to discover the secret of a long-forgotten evil—a powerful daemon harbinger called the Jackal Prince of Famine. Despite the efforts of an ancient secret society, this twisted, unholy monstrosity walks the world again, threatening to spread his apocalyptic curse across all of Golarion! To stop the demigod’s return, the heroes must uncover his three vile siblings, now bound within malevolent artifacts, and use their combined powers to stop the Jackal Prince before the entire world feels his corrupting touch.
Written by fan-favorite author Nicolas Logue, Feast of Dust is a deluxe adventure for 11th-level characters, and includes 64 action-packed pages of deadly battles, enticing social encounters, and new monstrous foes, plus a gorgeous double-sided poster map featuring an overview of the desert city of Dimayen and a miniatures-scale battlemap!
Players can expect to reach 14th level upon completion of this adventure—if they can survive its daemonic horrors!
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